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1. heat explanation - in Ships and Modules [original thread]
Edited by: Grif Oberwald on 16/01/2008 12:36:15 Does anyone know what the formula for Nanite paste usage is - it appears with Operations 3 and Interfacing 3, 40hp would take about 60 units, which seems a lot given the +2 hp per unit per the in...
- by Grif Oberwald - at 2008.01.16 12:34:00
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2. Kill two birds with one stone? (Amarr/Nano) - in Ships and Modules [original thread]
Why not just replace the laser cap bonus with the web bonus on the Marauders - +2% flat per level, allowing Amarr ships to at least be able to use their range advantage a bit before the blaster boats get in range and destroys them.
- by Grif Oberwald - at 2008.01.08 12:30:00
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3. Onyx - Question - in Ships and Modules [original thread]
F.Y.I. Javelin HAM's outdamage T1 Heavies by 6% with a 2% decrease in range. Roughly.
- by Grif Oberwald - at 2008.01.02 13:04:00
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4. Fifth Alliance Tournament announced - in EVE Alliance Tournament Discussion [original thread]
I agree with the ban implants and allow rigs. Also allow COSMOS modules - they are in relativly short supply anyway and usually aren't much better than normal, and often not as good as T2. Stealth bomber should be +1 point on what it was in the l...
- by Grif Oberwald - at 2007.12.28 17:44:00
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5. Turret comparison on Brutix and request for help - in Ships and Modules [original thread]
Originally by: Henzel (ps; does anyone know why EFT gives better defense readings when loading for instance lead compared with other ammo?[/quote Some hydrid ammo uses less cap than others, which might keep you tank running longer.
- by Grif Oberwald - at 2007.12.28 13:46:00
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6. Eagle Mk II - in Ships and Modules [original thread]
What the Eagle needs is for HAC's I a subsequent patch to follow the T2 battleship layout, but with say only 3 turret/launcher hard points with 100% bonus to them. AF's could then have 2 turret hard points with 100% bonus to them..... For consiste...
- by Grif Oberwald - at 2007.12.13 16:50:00
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7. Is a dreadnaught more powerful than the enterprise (D) - in EVE General Discussion [original thread]
Originally by: JamnOne Originally by: An Anarchyyt Sometimes I wish I could build a Deathstar and use it during the middle of construction. Then I could go, "Witness the power of this fully armed and operational battlestation!" An...
- by Grif Oberwald - at 2007.12.04 18:27:00
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8. Assault Ship and HAS bonuses - in Player Features and Ideas Discussion [original thread]
As everyone knows AF's have one placeholder bonus, the shield / armor resist bonus on the racial frigate skill. I would propose changing this to a suitable bonus for a Tech 2 assault class ship. It also is a bonus that should apply to HAS as well,...
- by Grif Oberwald - at 2007.12.02 21:11:00
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9. Is it time to buff some tech II ammos? - in Ships and Modules [original thread]
T2 Javelin HAM's do 6% more damage at 2% less range than T1 heavies. Short range T2 ammo needs a massive buff, and should be bought into line with the T2 long range ammo in that it does twice the damage T1 would do if the range was comparable. Ho...
- by Grif Oberwald - at 2007.11.30 12:11:00
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10. Why the nerf to Sensor Boosters and Tracking Computers ? - in Ships and Modules [original thread]
I might be way off track with this but will this not increase the use of passive targeters in sniping, as you will need to hide who you are locking to stop them from warping out, whereas before it didn't matter as much as the lock time was faster,...
- by Grif Oberwald - at 2007.11.13 22:59:00
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11. If polycarbs are nerfed, Minmatar may need boosting - in Ships and Modules [original thread]
Edited by: Grif Oberwald on 10/11/2007 13:15:22 Originally by: Jack Target Minmatar ships often use polycarbon rigs because they further improve their main advantage of speed. I don't care what gets nerfed as long as Minmatar remain s...
- by Grif Oberwald - at 2007.11.10 13:15:00
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12. cerb+lvl 4 missions - in Ships and Modules [original thread]
I used to use a Gist Large C-type + 2 CR + 2 Hardeners, plus 3 BCU2 and PDS2. Now I use Dread Gurista's Medium, SBA, CR, 2 Hardener plus 3BCU and CFC2. Either way a perma running tank.
- by Grif Oberwald - at 2007.10.29 17:15:00
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13. 249.99km locking range - in Ships and Modules [original thread]
T2 ammo just needs a change. Maybe they should drop the split between the short and long range weapons ammo, then have a spread of ammo. The 2 current long range would be fine +80% range with 32 damage, +50% range with 44 damage (these are double ...
- by Grif Oberwald - at 2007.10.08 16:45:00
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14. Legal side of CCP¦s EULA - in EVE General Discussion [original thread]
Its very simple - ISK only has RL value while the game exists, and only between individual players. ISK has no value to CCP. To my knowledge even GTC's bought for ISK are in fact paid for in RL cash by the original GTC purchasing player, who purch...
- by Grif Oberwald - at 2007.09.21 16:29:00
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15. T2 BPOs - in EVE General Discussion [original thread]
I think that t2 bpo's should no longer be able to be inserted in manufacturing slots - i.e. everyone has to use t2 bpc's to produce, the bpo holder get an advantage that he can produce them with better ME/PE but still has to copy the bpo in order ...
- by Grif Oberwald - at 2007.09.21 12:17:00
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16. Sacrilege vs Cerberus/Eagle - in Ships and Modules [original thread]
Originally by: Xequecal Cerberus and Sacrilege are equally useless in fleet. Your missiles will never reach a primaried target, and if you pick your own target to shoot they will just warp off when they get low.[/quote Shoot at secondar...
- by Grif Oberwald - at 2007.09.07 10:21:00
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17. Sacrilege vs Cerberus/Eagle - in Ships and Modules [original thread]
A HAM Cerberus using Javelin can hit to 186km with max skills. It is close to a T2 sniper battleship for raw dps (ignoring flight time delays)and range and and way ahead of the Eagle in damage at the same range.
- by Grif Oberwald - at 2007.09.07 08:40:00
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18. Black Ops Battelships!??!?!? - in EVE General Discussion [original thread]
Originally by: Maltitol just setup the battleships the same as you setup no MWD usage in deadspaces, and there you go.. you cant have the abilities in a mission runner bs outside of the mission... well.. something along those lines anywa...
- by Grif Oberwald - at 2007.08.30 17:32:00
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19. Tech 2 Battleships in Revelations 3 - in Ships and Modules [original thread]
The T2 ship for mission runner sounded like a T2 Domi but without the damage bonus (says lots of utility slots)
- by Grif Oberwald - at 2007.08.30 16:26:00
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20. Wouldnt the simplest solution to freighter ganks... - in EVE General Discussion [original thread]
Originally by: Elroth why not just give it only 1 slow slot so you can fit a damage control that would be enough to stop the silly empire ganks I believe this would not be done, due to the ability to fit Expanded Cargohold in that sl...
- by Grif Oberwald - at 2007.08.17 13:22:00
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